Lab2Sim: Turning Real-World Experiment Videos into Interactive Virtual Experiments
Science experiment videos demonstrate how experiments are performed, but offer no direct interaction for learn
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23 件Science experiment videos demonstrate how experiments are performed, but offer no direct interaction for learn
Prediction errors from video world models are often treated as physical surprise, but they can also reflect ap
Real-time long-video generation requires continuous output with consistent appearance and natural motion. Exis
Streaming video LLMs can now commentate live gameplay, but they are trained and tested on the same games. We s
Dense 3D tracking from monocular video requires establishing point correspondences over time, estimating their
Short-video search needs compact query rewriters that recover users' personalized intent from ambiguous querie
Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, an
Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world
Recent advances in video world models have enabled the generation of increasingly realistic and interactive vi
Achieving the broad task generalization of embodied models in physical environments remains a central challeng
Interactive world models generate visual content conditioned on user actions, yet maintaining spatial consiste
We present Youtu-Parsing-Omni, an omni-modal parser that converts documents, images, audio, and video into str
Video diffusion transformers generate high-quality videos, but the quadratic cost of 3D full attention dominat
Producing long-form videos from narration requires interdependent decisions that remain coherent across shots.
Recent advances in multimodal large language models have increased interest in interaction paradigms for video
Unified conditional image generation requires a single model to preserve different aspects of a visual input w
Real-world forgery is inherently heterogeneous: it manifests not only as digital manipulation but also as phys
Perceiving human body motion is critical for multimodal systems that understand and assist people. Yet current
An action seen once and the same action seen three times receive the same action-recognition label, so that su
Evaluating human-AI co-design requires testing whether coding agents can translate real users' multimodal requ
Generating videos of a specific subject from a few reference images remains challenging when the camera reveal
In September 2026, a new large language model was released. Soon after, a new way of making explainer videos b
Synthesizing a monocular video from a new camera trajectory requires preserving the observed scene geometry an